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Nov 16, 2024
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GDS 200 - Game Design II: Collaborative Concepts, Tools and Processes Exploration of key concepts, tools and processes for Game, Simulation and Interactive Development. The course covers a deeper understanding of game theory. Students present and works through specific methods of level and environment design, gameplay balance, different demands and features of different gaming genres using creative teamwork and creative team problem solving. Students in this course will work together to develop more advanced games, simulations and/or interactive projects using more sophisticated game development software.
Prerequisite(s): GDS 100 or permission of the instructor. Co-requisite(s): Credits: 3
Meets the Following Core Requirement: Engaged Learning Course Typically Offered: Course Type: Game Design Studies
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